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 Post subject: Planning Fort Trevalay
PostPosted: Tue Dec 05, 2017 5:09 pm 
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Fri Dec 16, 2016 3:51 am
Posts: 16
(post so more planning can be done and potential knowledge rolls.)


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 Post subject: Re: Planning Fort Trevalay
PostPosted: Tue Dec 05, 2017 8:17 pm 
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Sun Nov 03, 2013 9:29 pm
Posts: 270
Rikkan sets up camp further down the road, far away from the fort. Once each day he takes a shift observing the patrols and activity around the fort.

Day 1
Spoiler:
Observation (Perception):
Fisher rolled 1d20+13 and got a total of 31:
18

Potion - Resist Energy (Craft Alchemy):
Fisher rolled 1d20+21 and got a total of 28:
7

Day 2
Spoiler:
Observation (Perception):
Fisher rolled 1d20+13 and got a total of 19:
6

Potion - Resist Energy (Craft Alchemy):
Fisher rolled 1d20+21 and got a total of 30:
9

Day 3
Spoiler:
Observation (Perception):
Fisher rolled 1d20+13 and got a total of 22:
9

Potion - Resist Energy (Craft Alchemy):
Fisher rolled 1d20+21 and got a total of 23:
2

Day 4
Spoiler:
Observation (Perception):
Fisher rolled 1d20+13 and got a total of 19:
6

Potion - Resist Energy (Craft Alchemy):
Fisher rolled 1d20+21 and got a total of 33:
12

Other
Spoiler:
Dragon (Know Arcane):
Fisher rolled 1d20+13 and got a total of 28:
15

The Fort (Know History):
Fisher rolled 1d20+13 and got a total of 16:
3

The Surrounding Area (Know Nature):
Fisher rolled 1d20+13 and got a total of 25:
12


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 Post subject: Re: Planning Fort Trevalay
PostPosted: Tue Dec 05, 2017 8:41 pm 
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Fri Dec 16, 2016 3:51 am
Posts: 16
Rolls to help with the scouting and such. Davrik will use his vulture form to scout, trying better to stay out of sight.

Day 1
Spoiler:
Scouting (Perception):
NyteRavynn rolled 1d20+9 and got a total of 20:
11

Stealth:
NyteRavynn rolled 1d10+11 and got a total of 19:
8

Day 2
Spoiler:
Scouting (Perception):
NyteRavynn rolled 1d20+9 and got a total of 27:
18

Stealth:
NyteRavynn rolled 1d10+11 and got a total of 16:
5

Day 3
Spoiler:
Scouting (Perception):
NyteRavynn rolled 1d20+9 and got a total of 19:
10

Stealth:
NyteRavynn rolled 1d10+11 and got a total of 21:
10

Day 4
Spoiler:
Scouting (Perception):
NyteRavynn rolled 1d20+9 and got a total of 20:
11

Stealth:
NyteRavynn rolled 1d10+11 and got a total of 15:
4


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 Post subject: Re: Planning Fort Trevalay
PostPosted: Wed Dec 06, 2017 2:17 pm 
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Fri Nov 01, 2013 8:00 pm
Posts: 1803
Some random rolls:

Gardan rolled 1d14:
12

Gardan rolled 1d13:
3

Gardan rolled 1d12:
11

Gardan rolled 1d11:
2


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 Post subject: Re: Planning Fort Trevalay
PostPosted: Wed Dec 06, 2017 2:27 pm 
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Fri Nov 01, 2013 8:00 pm
Posts: 1803
Perception check results:

Fort Trevalay is diligently guarded by the Ironfang Legion. No matter the time of day those on guard are always very awake and very alert. This speaks well of their military discipline. They are all trained soldiers who were raised in a culture in which organization and soldering is taught to everyone. There are no hobgoblin civilians within hobgoblin society. There are always at least three sergeants with their rocs in the courtyard and two soldiers guarding every gate. You notice patrols of four leaving and returning to the fort every few days with different hobgoblins switching duty between patrol, guard, and off duty. Overall, you estimate you've seen a little over a dozen unique hobgoblins.

As for Leaders, there seems to be three who stand out among the others. It is hard to tell which one is in command.
- First one is a tough looking hobgoblin female with a double bladed sword. She wears a blue overcoat and a breastplate.
- Second one seems to be a priest of some sort. he wields a light flail and wears scale mail.
- Third one seems to be female in lamellar armor wielding a scimitar. Along side her is her pet cougar.


The dragon. On the second day of your watch, the dragon leaves early in the morning. He carried with him a bundle of something and flew north. By the end of the fourth day of your watch, he has yet to return.


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