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 Post subject: [D20 Pro/Realms Works] Dawn Under Dusk
PostPosted: Thu Nov 06, 2014 6:15 pm 
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Campaign Name:Dawn Under Dusk
Description: This Pathfinder campaign is still in the process of fully being created, however it starts off using the Paizo Module The Dragon's Demand. The GM has ideas on how to expand this into other Paizo Modules as well as independently-created stories.
DM/GM's Name Gromnar
Medium of Game: Online. D20 Pro is the VTT used to play the game, however the program Realms Works will feature prominently to keep track of information. It is highly recommended you obtain the player version of Realms Works when it is released (supposedly 'soon'). Some content will be on the forums, others on skype, however the primary method is D20 Pro.
Forum Setup: Subforums are - Dawn Under Dusk, Out of Character, Scheduling, Session Logs
Mature Content (Y/N): Not at this time. Mild reference to adult behaviours but nothing serious.

General Info

This Pathfinder campaign is still in the process of fully being created, however it starts off using the Paizo Module The Dragon's Demand. The GM has ideas on how to expand this into other Paizo Modules as well as independently-created stories.

There is a theme for this campaign, however at this point it is simply a pre-generated module that may expand into something far-reaching. Theme is currently not available for discussion, as it is still in process and would break the story at this time.

Player and world wise, this takes place within the Ascendancy Campaign game world, which is Pathfinder's Golarion. Elements that have happened in my campaign Ascendancy will make cameo appearances in Dawn Under Dusk, and vice versa, however these are secondary elements. Each campaign has its own distinct and seperate story and characters, however the latter may be connected to the PCs in Ascendancy in minor ways.

There are currently 5 players who wish to begin playing Dawn Under Dusk, with room for 1 more if there is another interested party.

This game is intended to be run on Tuesdays, starting at 8pm EST until approximately 11:30pm EST. As this is also the main time slot for Ascendancy (which is currently on hold), this game may eventually be relegated to a different day/time slot in the future.

Character Creation

As Dawn Under Dusk begins with the module The Dragon's Demand, characters start at level 1. Please see the below character creation rules:

Quote:
Level

As of the game's start, characters start at level 1.

Races

Mostly standard races, but exceptions may be made on a case-by-case basis.

Classes

No Gunslinger or Summoner.

Attributes

25 point buy.

Hit Points

HP for 1st level is max HP for 1st level +4.
HP per HD
1d6=4
1d8=5
1d10=6
1d12=8

Feats

Weapon Finesse is a bonus feat at 1st level.
All characters must choose a Story Feat at 1st level as a bonus feat.

Traits

You may select up to three traits, using standard trait rules.

Starting Wealth

Average starting wealth for each particular class plus an additional 150 gp.
Each character begins play with an outfit worth 10 gp or less at no cost.
Each character begins play with their relevant class kit at no cost.

Background

A detailed background of your character is required. As a 1st level character, they haven't done much (if anything) intensive during their careers. Should your background be detailed and fleshed-out and if it contains a connection to the events or characters in Ascendancy (if applicable), you may be awarded 1 story point to start the game.


Gaming Medium

D20 Pro is the VTT that will be used on the Tuesday sessions. An essential tool that will also be used is called Realms Works. This program is a campaign manager that will contain all vital campaign/game information in it. The player version has not yet been released, but should within the next month or so.

Some of the campaign may also take place on Skype or the message boards, but these are secondary sources to propel the game during the time between sessions.

House Rules

This is still in process, but please see the below:

Quote:
Class Rules

Animal Companions and Familiars: As in pathfinder, with the following additional rule. As a standard action, the master of a familiar or animal companion can transform their companion into a miniature clay replica sculpted from coloured stone. Only creatures bound to a character via the animal companion, familiar, or mount class feature can be affected. As a standard action, the master can toss down the figurine and speak a command word, causing the creature to return to its natural state and size. At any time while the creature is in its natural form, the creature's owner can speak the figurine's command word and cause the creature to transform back into a miniature. While in figurine form, a creature does not age, perceive the passage of time, or need to breathe, eat, or drink, and can be kept in this form indefinitely.

Channel Energy: Channeling positive and negative energy is modified. If a character is capable of channeling positive energy, they can heal the living and damage undead, however they must choose which effect they wish to undertake each time they channel. If a character is capable of channeling negative energy, they can damage the living and heal undead, however they must choose which effect they wish to undertake each time they channel.

Spells Per Level: Casters who prepare their spells take levels in a prestige class that grant continued spell progression learn 1 new spell per level. Spontaneous casters are unchanged and gain their standard new spells per level.

Experience Points

Dawn Under Dusk currently follows the medium XP track for advancement.

Gameplay

Ammunition: Regular, non-magical ammunition for ranged weapons does not need to be tracked. Specialized ammunition, such as bullets that count as a particular type of material, magical arrows, etc, must be tracked and are expendable as normal.

Critical Hits: A critical threat is automatically a critical hit. No confirmation role is necessary.

Situational Fear: The GM may declare certain monsters, situations or actions as particularly frightening, even for seasoned adventurers. In such cases, all characters must roll a will save (DC varies according to the situation). A failure results in their being shaken, frightened or panicked, as judged by the GM. A natural 1 rolled during this save gives the character the panicked condition for three rounds.

Standing from Prone: A creature can stand from prone without provoking an attack of opportunity if rolling between 1-40 on a d100.

Spells

Teleport/Greater Teleport: This spell is modified. It can be used as normal to teleport to any place you can physically see with your own eyes (not through scrying spells or the like). It can also be used to teleport to distant locals, but the spell takes 10 minutes to cast in this fashion, and you can only go where you have been before. Teleport/Greater Teleport as spell-like abilities is used as normal.


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 Post subject: Re: [D20 Pro/Realms Works] Dawn Under Dusk
PostPosted: Tue Nov 11, 2014 12:51 pm 
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Sounds like fun, I'd be down for it.


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