Loading...
 

Ascendancy Story Points

To reward players for great role play, characters may earn special points called story points.

At each new level, a character gains 1 story point. A character can only have a maxium of 5 story points. These points may also be given as GM awards for exceptional role play, posting unique stories or journals or otherwise advancing their character’s story. Each one of these examples is not guaranteed to award a story point, they are awarded when the GM feels the appropriate time has come.

A character can spend story points in a variety of ways, but most spending choices must be made with role play and story options in preference to direct combat or magical abilities. All choices must be made with suitable role play backing. The GM has the final word on accepting a story point choice.

Increase Ability

By spending 1 story point, you can increase an ability score by 1 point. This is subject to GM approval and must be adequately role played to take effect, and can only be used twice per two levels. Each level you must choose a different ability score to modify in this way (i.e., you cannot spend 4 points in two levels to increase one ability score by 4 points. During one level you may increase one ability score by a maximum of 2 points, and then another by a maximum of two the next level.)

Retraining Feats

You may retrain one of your non-racial feats for another feat that you meet the prerequisites for. This must be a non-combat/non-mythic oriented General(external link) or Story(external link) feat. If the retrained feat is required for another feat, class ability, prestige class, etc, you loose access to it until you regain that feat. Retraining a feat costs 1 story point and suitable role play.

Bonus Feats

You may spend 3 story points to gain a bonus feat that you meet the prerequisites for. This must be a non-combat/non-mythic oriented General(external link) or Story(external link) feat. This feat is gained after spending the points and suitable role play.

New Skills

You may spend 1 story point to turn a cross-class skill into a class skill, along with 2 ranks in that skill which cannot exceed your normal maximum for skill points. This is gained after spending the point and suitable role play.

Additional Fame/Reputation

By spending 1 story point, you may gain an additional 2 fame and its accompanying prestige points. This can only be used once per level.

Additional TPA/CPA

By spending 1 story point, you may gain an additional 2 TPA for a single faction you belong to. The expenditure of a story point in this fashion must be suitably role played for the faction in question, and you may only choose this award once per level.

Additional Capital

By spending 1 story point, you may gain additional capital useable with the downtime rules. You gain 3 points of goods, or 3 points of labor, 3 points of influence or 2 points of magic.

Mythical Path or Feat

By spending 4 story points, you may gain an extra non-combat related 1st-tier mythic path ability or mythic feat. This ability or feat is gained after spending the points and suitable role play and subject to GM approval. This can only be used once per level.

Advance Personal Items

Each PC in Ascendancy began with a unique personal item, detailed on the Items page. By spending a variable amount of story points, you may advance your personal item in unique ways, role playing wise and to a limited combat degree. The proposed advancement must be approved by the GM and suitable role play must be done before the changes take effect.

Impossible Story

Similar to the 'special' use of Hero Points, you can petition the GM to allow a story point to be used to attempt nearly anything that would normally be almost impossible. Such uses are not guaranteed and should be considered carefully by the GM. Possibilities include casting a single spell that is one level higher than you could normally cast (or a 1st-level spell if you are not a spellcaster), making an attack that blinds a foe or bypasses its damage reduction entirely, or attempting to use Diplomacy to convince a raging dragon to give up its attack. Regardless of the desired action, the attempt should be accompanied by a difficult check or penalty on the attack roll. No additional story points may be spent on such an attempt, either by the character or her allies, and no rerolls of any type are allowed from any source. The use of a story feat in this way is the only combat-related use possible, and the number of points spent is up to the GM on a case by case basis, and may only be used once per session.

Continue the Story

Similar to the 'cheat death' use of Hero Points, a character can use 2 story points to cheat death. How this plays out is up to the GM, but generally the character is left alive, with negative hit points but stable. For example, a character is about to be slain by a critical hit from an arrow. If the character spends 2 story points, the GM decides that the arrow pierced the character’s holy symbol, reducing the damage enough to prevent him from being killed, and that he made his stabilization roll at the end of his turn. The character can spend the story points in this way to prevent the death of a familiar, animal companion, eidolon, or special mount, but not another character or NPC. The character who uses this ability is considered "out of combat" after their near death experience and cannot continue in the current encounter. Once the immediate threat is over, the GM may declare them playable again.

Unique Story Award

You can ask the GM to allow a story point to be used in a unique, character-specific way. This could be automatically gaining a contact, finding that special magic item or spell, etc. These cannot be used in combat or for combat related matters. The GM is the final arbitrator as to what can be awarded and why, and how many story points are necessary.

Ascendancy Wiki