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Marshal

Marshal Path Abilities

Some of the marshal abilities have been modified.

Advance (Ex)

As a swift action once per encounter, you can expend one use of mythic power to inspire a tactical advance on the field of battle. This allows you and each of your allies within 30 feet to take either a single move action of the character’s choice or a 5-foot step, as long as you or your ally has the ability to take such an action (for example, an unconscious character still can’t take an action). The action granted by this ability doesn’t count toward the number or type of actions a creature is allowed to take on its turn.

Decisive Strike (Su)

As a swift action once per encounter, you can expend one use of mythic power to give one ally within 30 feet the ability to immediately make a single melee or ranged attack on your turn. Add your tier as a bonus on the attack roll. The damage dealt by this attack bypasses all damage reduction. This attack doesn’t count toward the ally’s actions on its turn.

Rally (Su)

As a swift action once per encounter, you can expend one use of mythic power to rally your allies. This gives you and each of your allies within 30 feet the option to reroll any one d20 roll after the roll is made. The granted reroll must be used before the beginning of your next turn, and the creature must take the result of the reroll, even if it is lower.

1st Tier Marshal Abilities

Some of the marshal abilities have been modified. Those 1st tier abilities not listed here can be used as normal.

Deadly Guidance (Ex)

You are able to point out the weak points in an enemy’s defenses, and your allies benefit from your tactical insight. As a swift action once per encounter, you can expend one use of mythic power to designate a single opponent within 30 feet of you. All allies within 30 feet of that opponent gain the sneak attack ability when attacking it, and can thus deal +1d6 points of damage when flanking that opponent or when the opponent is otherwise denied its Dexterity bonus to AC. This sneak attack damage stacks with sneak attack damage from other sources. This ability lasts a number of rounds equal to half your tier (minimum 1). You can take this ability up to four times. Each time you take it, the sneak attack damage from this ability increases by 1d6.

Unwavering Skill (Ex)

You can always take 10 on checks using class skills, even if threatened or in a hazardous situation. If you can normally take 10 on a skill check when threatned, you can now take 20 on the check. You can’t use this ability with skill checks that don’t normally allow you to take 10 or take 20.

3rd Tier Marshal Abilities

Some of the marshal abilities have been modified. Those 3rd tier abilities not listed here can be used as normal.

Aura of Perseverance (Ex)

This ability is not available in Ascendancy.

Words of Hope (Su)

This ability is not available I Ascendancy.

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