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Riftwardens


Riftwardens
Image
Type: Semi-Secretive cabal
Leader: Unknown
Alignment: Non-evil
Headquarters: None
Goals: Guardians of the Great
Beyond's intergrity
and stability; close
planar portals &
oppose Blackfire Adepts
Scope: Great Beyond
Structure: Loose
Members: Planar travellers



The Riftwardens are a loose collection of planar travelers, from all over the Great Beyond.

Goal: Guard and punish

Guardians of the Great Beyond’s integrity and stability, they move to prevent evildoers from using planar gateways and punish any who they catch trying. They are believed to have come to Golarion in pursuit of their most-hated enemies, the Blackfire Adepts. Their purpose is the opposite of the Adepts, in that they seek to close planar openings and portals that could lead to evil purposes. Their greater motivations, beyond opposition to the Blackfire Adepts, are unknown.

Alignment: NG
The Riftwardens are a throughly non evil organization, though they accept any neutral-aligned party into their membership, provided they follow the mandates set down to close planar portals.

Leader

The Riftwardens are lead by a secretive cabal of power spellcasters from all over the planes. None know their identities.

Headquarters

At this time, there is no known headquarters of the Riftwardens.

Joining

Becoming a Riftwarden is generally a simple affair. As long as one is a non-evil spellcaster, can and will share their knowledge of planar lore and hold true the tenants of the organization.

Known Members

Members identify themselves by the Sign of the Seeker’s Spiral and are extremely well-versed in the geography of the Great Beyond, making them invaluable guides to those seeking to travel beyond the Material Plane. Many are extraplanar creatures with some spellcasting capability, making them racially deverse and unique.

Important members include:

Gaining Prestige

As the core of the Riftwarden’s functions, each member of the faction strives to be a guardian of the integrity and stability of the Great Beyond and its associated planes. They understand that planar travel and portals are necessary, but the destruction of evil extraplanar creatures, mortals that would use portals for nefarious purposes, and countering the moves of their hated enemies, the Blackfire Adepts.

Resources

The Riftwardens have access to strange planar magic and mysterious rituals derived from multiple sources from the Great Beyond. These resources can only be acquired from a Riftwarden who is capable of giving or arranging the necessary obtainment of said resources.

  • 1 TPA: When in the personal library of a Riftwarden member, gain a +5 circumstance bonus on one Knowledge check. The check takes 1 hour, reflecting the need to reference the appropriate materials. This bonus does not stack with the +4 bonus on one check listed on the main faction page.
  • 1 TPA, 2 CPA: Access rare lore from the personal library of a Riftwarden member and gain a +10 circumstance bonus on any one Knowledge check. This bonus does not stack with the +4 bonus on the faction page.
  • 1 CPA: Transcribe a common spell (one listed in the Pathfinder RPG Core Rulebook, or any spell the GM feels is common in the world) from the personal library or spellbook of a Rifhtwarden member into a wizard’s spellbook or alchemist’s formula book. This benefit does not require a Spellcraft check or any additional transcribing costs.
  • 5 TPA, variable CPA: Purchase a magical service from the following list: dispel magic (1 CPA), sending (1 CPA), greater dispel magic (2 CPA), scrying (2 CPA), lesser planar binding (2 CPA), greater scrynig (4 CPA), contact other plane (5 CPA), legend lore (5 CPA), planar binding (4 CPA), teleport object (7 CPA), teleport (10 CPA), greater planar binding (10 CPA), plane shift (15 CPA), greater teleport (20 CPA)
  • 10 TPA: Purchase faction spellcasting at 1 CPA less than normal (miminum 1).
  • 10 TPA, 2 CPA: Borrow a rare spellbook or other magical document from the personal library of a Riftwardens member for the purposes of learning or researching one spell. This benefit does not require a Spellcraft check or any additional transcribing costs. Typical spells owned involve conjuring or banishing strange creatures (banishment, gate, planar ally, planar binding, summon monster), physical and mental projection (astral spell, ethereal jaunt, etherealness).
  • 10 TPA, 4 CPA each: Gain knowledge of one portal, its key and its destination. The Riftwardens know many portals and they can use them to easily travel to within 500 miles of most locations in Avistan or Garund. Not every known portal and its key is available to every member (some require 20, 30, or even 50 TPA, as they lead to strategic sites the leaders want to remain secret). Once a member knows the key to activate an elf gate, he may freely use it as often as he wants, though transporting others who aren’t members of the organization is frowned upon unless their presence will benefit the faction in some way. Unless a PC wants access to a specific location, the GM will select a target area relating to future events in the campaign.
  • 15 TPA: Spend CPA to influence, bargain with, or reward outsiders serving the that assist with the Riftwarden’s cause (such as those called by a planar ally spell) at a superior rate. When dealing with such creatures, each CPA is treated as 500 gp instead of the standard 375 gp.
  • 15 TPA, 2+ CPA: Perform independent spell research to create a new planar-related spell. This research time is subject to GM approval, and the cost is 2 CPA per spell level of the new spell. This replaces the normal 1,000 gp per week per spell level cost listed on page 219 of the Pathfinder RPG Core Rulebook.
  • 15 TPA, 3 CPA: Gain a magical tattoo that has three effects. One, it identifies the character as a member of the Riftwardens, granting the character a +2 bonus on Diplomacy checks with other Riftwardens. Two, if the character is slain, it protects his body and soul against corruption so that evil outsiders or other evil folk cannot use them to fuel dark magic or create evil outsiders or undead. Three, it marks a slain character’s location so the Riftwardens can more easily retrieve his body (the Riftwardens will retrieve his body without him having to spend 5 CPA as described on page 55). Once used for this third purpose, the tattoo fades to a pale shadow of its full glory, losing thesecond and third benefits; if the character is resurrected, he must pay 3 CPA if he wants the tattoo reactivated.
  • 20 TPA: Purchase or upgrade magical weapons from the following list at a 10% discount: bane (outsider subtypes only), dispelling, planar, anarchic, axiomatic, dispelling burst, holy, phase locking.
  • 20 TPA: Purchase or upgrade magical armor from the following list at a 10% discount: mirrored, spell storing, spell resistance, energy resistance, energy resistance (improved), energy resistance (greater), etheralness.
  • 20 TPA: Purchase any single planar-related magic item worth up to 10,000 gp value from a Riftwarden at a 10% discount.
  • 20 TPA, 3 CPA: Gain the temporary service of a non-evil outsider (with an alignment appropriate to the Riftwarden’s alignment and goals) of up to 12 HD as if using planar ally. The character must negotiate and pay for the outsider’s service, though he can spend CPA to have his order pay the price for the service. If the character is a poor negotiator, he can pay 1 CPA to hire a charismatic advocate to argue on his behalf.


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